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The blueSky Reverberator from Strymon is dedicated to one thing- producing Lush, Majestic and Stunning reverb
The blueSky Reverberator from Strymon is an effects pedal dedicated to one simple task- Producing the most Lush, Majestic and Stunning Reverbs ever heard. Many sleepless nights in the Strymon sound design labs were dedicated to developing the complex reverb algorithms found inside blueSky. This mission was accomplished by squeezing every last drop of processing power from a ridiculously powerful SHARC DSP. From classic Spring Reverb to Studio Rack style effects, the mojo is here. blueSky provides three different reverb types, each with three modes, for a total of nine completely unique reverb experiences. blueSky even delivers an extremely versatile plate reverb, a rarity for a stompbox pedal. A full pre-delay and damping section provide deep reverb tone shaping. Add the mod and shimmer modes and you're in store for unending reverb bliss. Couple that with 24-bit 96kHz converters and 115dB typical signal to noise, blueSky is equally at home on top of a studio console as it is in front of a tube amp.
A bright spring with no pre-delay and a moderately heavy mix recreates a miked up amps' spring tank for some classic surf.
A variety of settings using the plate algorithm showcase the versatility, including a bright ambience (at 0:07), a large synthesized bright room (0:17), a larger bright metallic reverb (0:27), a couple of beautifully damped dark plates (0:45), a 'huge rubber barrel' that has maximum low and minimum high (1:01), and finally a cymbal-like plate with minimum low and maximum high (1:22)
The 'mod' option for the plate algorithm creates a beautifully chorused effect when mixed in with the dry signal. This clip uses some pre-delay to prevent the dry signal from being overwhelmed, and to allow the sound to 'breathe'.
The plate's 'shimmer' effect generates octaves within the tank to create an ever-expanding and regenerating bloom of pure harmonics that adds an ethereal synth-pad type of effect.
The quality and range of the Room algorithm is highlighted with an array of sounds, including a lively walk-in closet (0:04), a nicely balanced room (0:15), a warm, small auditorium (0:28), a large hall with a long, balanced decay (0:41), an empty arena with lots of bass-traps but no high damping (0:57), and that same arena with plenty of high-damping but no bass traps (1:12).